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Lords of the Fallen is a brutally challenging game with 30 formidable bosses. Even Souls veterans will find it tough.
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Some boss fights in Lords of the Fallen are incredibly fun, while others feel frustrating due to over-the-top mechanics.
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The Congregator of Flesh, a poisonous behemoth, proved to be a challenging encounter, testing both skill and patience.
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Axiom, the game's world, shines with stunning visuals, taking full advantage of current-generation hardware.
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Lords of the Fallen embraces its Souls-like inspiration with dodging, blocking, and Vestiges.
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The game's dodging system is forgiving, allowing players to slip through attacks with ease.
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Umbral realm adds a unique dimension to the game, providing a second chance after death.
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The Umbral is eerie and filled with dangers, offering inventive navigation and puzzle-solving opportunities.
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Frequent patches during the pre-release period have improved performance and fixed bugs.
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The audio in Lords of the Fallen can be hit-or-miss, sometimes lacking crucial audio cues in boss fights.
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Lords of the Fallen's level design and checkpoint system create pacing issues that hinder the experience.
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Umbral Seeds add complexity to checkpoint placement, leading to difficult decisions and potential frustration.
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Boss fights in Lords of the Fallen are exciting but often extend beyond the point of enjoyment due to high enemy health pools.
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The forgiving dodging system can make combat feel easier than intended, leading to prolonged battles.
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Despite its potential, Lords of the Fallen struggles to balance its risk-and-reward gameplay, often leading to frustration rather than satisfaction.